| 10 May 2010
Please see our Products Page for exact details:
Zombie A-Go-Go is unique in the miniature games market, as it is based on the concept of co-operative play that is more common to boardgames. That means that each player brings their own Hero, and a handful of Zombies that offset their value in skills and equipment. Our game is designed to fill in the gap between all of the wonderful Zombie Boardgames, and more traditional Miniature Skirmish or Tactical games, that already exist.

Our game is designed to give the feel of “Traditional Zombies” in modern times. It can also be easily modified if you prefer “Voodoo” or “Chemically Altered” Zombies, or to play in another “Era” like antiquity or the future. These rules include a vast collection of weapons, equipment, and vehicles – along with a comprehensive character generation system that should accommodate most “Eras”.
This game was designed for Wargamers, by Wargamers, so it “fluff light” and packed with what you actually need to play. So in addition to increase the value of the book for you, we have provided a scenario generator, a half dozen basic scenarios, a pair of advanced scenarios, and a mini campaign. Several of these also include additional “options” to readily modify the scenario conditions, or to use them for competitive play with or without a moderator.
And don't forget…
Zombies you can outrun – the mistakes of your fellow Heroes you cannot.
